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Tiny Tales
Reading with purpose 

Tiny Tales is an educational eBook app designed to encourage young minds to explore and enjoy the world of reading.

Project Title

Tiny Tales

Tiny Tales is an educational eBook app designed to inspire young minds to explore and enjoy the world of reading. Its mission is to provide children with high-quality eBooks that are both fun and educational. Tiny Tales simplifies the discovery of new stories, helping to foster a lifelong love of reading and learning in children.

Role

UI/UX Designer​

  • Ideate

  • design

  • Testing

 

Skills 

  • Sketching

  • Prototypin 

  • User Testing

The Design Sprint Process

The Design Sprint is a concentrated five-day methodology designed to address critical business questions through design, prototyping, and customer testing. This process is perfect for rapidly tackling major challenges, developing new products, or improving existing ones.

The Problem

 

Tiny Tales faces a challenge: while the app is designed to inspire young minds and provide high-quality eBooks that are both fun and educational, many parents struggle to easily discover the right stories for their children. Despite the app's vast library, the process of finding suitable books can be time-consuming and overwhelming. This difficulty in navigating the app hinders Tiny Tales’ mission to foster a lifelong love of reading and learning in children.

Day 1

Day 2

Day 3

Day 4

Day 5

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​​​​​​​​​​​Day 3: Testing

 

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In the initial phase of testing, a group of five parents, aged between 30 and 50 and regular users of digital libraries, participated. They successfully completed all tasks without any difficulties, effortlessly locating books that catered to their children's needs in just a few simple steps. The application effectively met its objectives, with users showing no signs of frustration and finding the process enjoyable. User testing is a valuable tool for designers, allowing for necessary adjustments before finalizing the design, ultimately saving both time and resources. In the second round of testing, I incorporated user feedback and enhanced the prototype to be more efficient.

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High-fidelity Design and Prototype

 

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In the high-fidelity design and prototype phase for Tiny Tales, I created polished, detailed designs that closely resemble the final product. This included cohesive UI elements, interactive prototypes, and realistic content. User testing with parents and children provided valuable feedback, which I used to refine the design for improved usability and engagement. This process ensured Tiny Tales delivers an intuitive and enjoyable experience for young readers and their parents.

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Final Result

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The final result of the Tiny Tales eBook app is a user-friendly, visually engaging platform that fosters a love for reading among young children. With an intuitive interface, parents can easily browse and select high-quality eBooks tailored to their children's age, genre, and language needs. The app features seamless navigation, interactive read-aloud options, vibrant illustrations, and personalized recommendations. Easy-to-use parental controls enhance the experience, making Tiny Tales a well-received tool that supports literacy development and encourages a lifelong love of reading.

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Day 1: Mapping

 

 

​On the first day, I explored various digital libraries and created schematic sketches outlining the layout and functionalities of my proposed application. The library will be systematically categorized by age, book genres, and language. The goal is to develop a user-friendly platform that allows parents to efficiently find the books they need in just two simple steps.

 

Day 2: Sketches

 

 

After examining several digital libraries, I created schematic sketches that illustrate the layout and functionalities of my proposed application. The library will be systematically categorized by age, book genres, and language. The goal is to develop a user-friendly platform that enables parents to efficiently locate their desired content in just two simple steps.

Day 4: Wireframe

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The purpose of the wireframes is to provide a preview of the app. I have developed a user-friendly application designed to assist users in locating a book that aligns with their requirements through a streamlined process. This process was more efficient and expeditious compared to my previous project. 

Day 5: Prototyping

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Prototyping is an exciting stage of the journey. Parents can test the app by filtering books by age, fiction/nonfiction, and language. Prototypes serve as preliminary models of a product, system, or concept, allowing designers to save time and money by testing the app's flow and functionality before launch. By building prototypes, creators can gather feedback, identify flaws, refine features, and improve the final product. This trial run minimizes risks and maximizes the chances of success.

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